PONGFU VIDEOSPONGFU - SHADOW STROKES
The main features are the making of a diagonal number 8 figure, in which the key focuses are on the scooping rising with a closed blade and the hammering chopping of the scooping down on the ball, all the time bracing back and keeping snappiness of the of the blade's last-moment twisting and turning.PONGFU - ROLL ON BLADE
The first item in a pongfu class is the flipping of a rolling ball from the top rubber surface to the back wood surface and back. This is to train the student in adjusting mood swings during a stroke, as well as the concept of "time constant" - the shorter "time constant" entity will dominate a longer time constant entity by being able to see the longer time constant entity, such as the ball, as if it's in slower motion than one's self.PONGFU - CATCH AGAINST WALL BOARD
The second item to be trained is the catching a ball bounced back from a board laid against the wall and then throwing the ball out for the next catch. This is a practice to squeeze out as much time as possible to do the pre-stroke movements, such as arc'ing the backside of the paddle in a scooping loop against the oncoming ball. The objective is to be able to return the ball so riskily after a student got used to the "almost not making it" feeling. Catching a flying ball bouncing off a board familiarizes a student to sync with the bouncing of balls and the passive way of the paddle in lending control to the paddle itself in the handling of a fast incoming ball.PONGFU - BLOCK ACROSS TABLE
The third item is blocking against a playback board placed on the side of the table. The chief aim of the practice is to force oneself into a delayed rebound of a flipping motion and become convinced that it not only can be done, but resulting in a much more powerful stroke, with added deception. It must start with the twisting of the paddle to a closed position before coming down with it to make an 8 shape with the scooping at the lowest point. The backfoot should initiate the power to the paddle, to swing upwards. First, familiarize with the wrapping up of every ball with the scoop, then worry about the other half of the figure 8, also from high to wide and then hammer the ball with a flip then followed by a sideway chop. Without the hammering, the ball tends to fly high and out, and without the chop, there won't be enough time and potential energy on the blade for control. This here is the best place to squeeze every bit of delay in the stroke when switching one segment of stroke to another. The blocking stroke should consist of two major segments. First is the scooping of the ball in its coming off the board, then the hammering down and last-minute chopping during the downward fall to its first bounce and before the rise of the ball after the bounce. See, there is no spare time between the two segments.PONGFU - RETURN SERVE ACROSS NET
The fourth item is the mainstay of pongfu -- the serve return. The concentration should be placed on the initial preparation swing of catching the bouncing back of the ball from the playback board with a hard and fast turn of paddle from open to closed position and scoop up the paddle with an arc to the highest point that time allows. The stroke then start a downward hammering, as always starting power from the body, with a slight delay to the paddle from the body, arm and wrist motions. The hitting of the ball should be a chopping motion with a back bounce of the blade from a flipping paddle, in order to sidespin the ball clockwise from forehand to backhand positions. Like in previous shadow stroke, a player should learn to lead with the backhand, and use both hands to stroke, letting the backhand lead and the forehand should just doing its own thing of making the figure 8. The figure 8 seems to have the magic power of causing the blade to wobble to automatically flipping itself up before chopping down on the ball, if done right.PONGFU - SERVE
The fifth and final item is the serve. You are all alone here. But all the skills you learned in the first four items are here to escort you to make the delivery of your life. The difference here is that the ball must be hit as close to the table as possible, as well as off the table's sides as close to the net as possible. The major emphases here is to always get a moment of pause of calmness, right about the time the tossed ball reach its maximum height, before initiating the actual downward hitting of the ball and to let go of the fingers to allow the blade itself to spin the ball as much as possible to gain control on the ball. Try to make the movement before the pause identical all the time in order to train to put some deception into the serve with the latter part of the stroke.